#ifndef __SIGN_TEXT_DATA_HPP__
#define __SIGN_TEXT_DATA_HPP__

#include <cstdint>
#include "Engine/Point3.hpp"
#include "Engine/FastColor4.hpp"
#include <string>

using namespace PocketSurvival::Engine;

namespace PocketSurvival
{
    struct SignTextData
    {
        Point3 point;

        std::string lines[4];

        Color4 colors[4];
        
        std::string url;
    };
    
} // namespace PocketSurvival

#endif
